Post-pandemic use potential

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batasakas
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Joined: Wed Dec 11, 2024 4:29 am

Post-pandemic use potential

Post by batasakas »

Goldman supports this approach. He doesn't think the term "addictive" should be used in reference to video games, but he acknowledges the risk of developing bad habits. If you rely too much on gaming as a way to survive, you'll end up "left with the same problems you were trying to avoid."

Moreover, these problems are likely to “be exacerbated as the person spends more time gaming and pays less attention to, for example, looking for a job or studying.”


As online games become more popular, doctors will need to have stricter ethical guidelines for their use, Daramus said. She said the key is to make sure “we’re not delivering therapy in a way that’s entertaining australia number data for us, but in a way that’s best for the client.”

If a patient wants to spend an entire session playing Animal Crossing, the therapist needs to link the activity to a specific treatment goal, such as developing social skills or stress resilience.

Practitioners believe that using online games as a treatment method is worth it even after the pandemic is over and in-person consultations resume. If traditional therapeutic conversations do not help cope with the problem, then virtual worlds can come to the aid of patients.

Goldman is regularly approached by parents of high school and college students who don't like therapy but need someone to talk to. Families appreciate his unbiased approach and passion for games.

“Therapy can be scary and challenging,” Goldman says. “Connecting with patients in a game world where they feel safe can have a profound impact, even if you’re meeting on a World of Warcraft server.”
yadaysrdone
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Re: Post-pandemic use potential

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